At Kilkhampton Junior and Infant School we understand the importance of exposing our pupils to a wide range of products that can inspire their curiosity and creativity, as well as the thought-processes involved in creating such products. We believe that skills and techniques developed through Design and Technology are of great importance in our everchanging technological world to ensure that children are equipped for the next stages in their lives.
Our aims are to fulfil the requirements of the National Curriculum for D&T whilst also providing opportunities for children to take on the role of developer, evaluator and that of a critique, exploring how products can be developed or adapted for different users as well as creating and testing prototypes to give purpose to projects.
Our school aim is for all of our pupils to develop a curiosity of how things work as well as thinking creatively to problem solve and make products even better. D&T teaching has links with other subjects such as Maths, Science, Computing and Art and our aim is to provide a broad and balanced curriculum whilst ensuring that pupils have a hands-on approach.
The aims of our D&T curriculum are to ensure that all pupils:
To ensure high standards of teaching in D&T, we implement a curriculum that is progressive throughout the whole school. D&T is a foundation subject in the National Curriculum and at Kilkhampton Junior and Infant School implementation of the D&T curriculum is in line with 2014 Primary National Curriculum requirements for KS1 and KS2 and the Foundation Stage Curriculum in England. This provides a broad framework and outlines the knowledge and skills taught in each key stage.
Through the support of the Kapow scheme of work for D&T, children will experience an array of different progressive and linkable skills and techniques over the course of a child’s time at Kilkhampton J&I School. This ensures that children are constantly building upon previous learning and are able to expand their knowledge and understanding of problem solving, designing and constructing different products.
Children will complete three projects a year, and these will include projects that address food, textiles, structures and mechanisms in KS1 and food, textiles, structures, mechanical systems and electrical systems in KS2. They will be given a variety of real life products to explore, building their knowledge of how they look and work, and therefore enabling them to evaluate products against their target market and purpose. For each project the children will follow the design, make and evaluate sequence, allowing them to reflect on their design and products and think of ways that they could be improved or adapted.
Safety is explained and modelled at the beginning and throughout each project, including food hygiene instructions.
Special Educational Needs Disability (SEND) / Pupil Premium / Higher Attainers
All children will have Quality First Teaching. Any children with identified SEND or in receipt of pupil premium funding may have work additional to and different from their peers in order to access the curriculum dependent upon their needs. As well as this, our school offers a demanding and varied curriculum, providing children with a range of opportunities in order for them to reach their full potential and consistently achieve highly from their starting points.
The impact of Kapow Primary’s scheme can be constantly monitored through both formative and summative assessment opportunities. Each lesson includes guidance to support teachers in assessing pupils against the learning objectives. Furthermore, each unit has a unit quiz and knowledge catcher which can be used at the start and/ or end of the unit.
After the implementation of Kapow Primary Design and technology, pupils should leave school equipped with a range of skills to enable them to succeed in their secondary education and be innovative and resourceful members of society.
The expected impact of following the Kapow Primary Design and technology scheme of work is that children will:
Practising weaving with numicon.
Paper weaving
We used the hole punch to make holes in the card. Then we used a needle to practise sewing.